Digital Animation: Start them young ?
You must have heard of the following (in no particular order and by no means exhaustive):
W.OW., FPS, MMORPG, Ragnarok (ca. 2006), online casual games, Wii games, etc.
Mostly they involve digital learners as consumers. Now wouldn't it be nice if involvement were in the form of "gamers-as-producers"?
Machinima or
Spore comes to mind (No intention to provoke debate between religion and science with the latter).
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